9/23/2024

Hunted house - Work in progress

Cartoon style haunted house. 

Project carried out without any real fixed initial idea. This is the reason why there are modifications during the implementation.

Work in progress. (23/10/2024)

Here this is the last version of the hunted house. There are many developments since the last version.
- the ground has been modified with Subdivision Surface Modifier and Displace Modifier (I used a cloud texture for the displace),
- graves and trees have been added or modified,
- a fence and a portal have been added,
- planks on the shutters have been added,
- I starded to work on shader and textures.

 











































 

 












Here the initial shader for the walls.
There are roughness map, normal map and displacement map.
I mixed a Principal BSDF Shader with Toon BSDF shader.
Of course there is a good chance that this will be improved during the project.



 

Work in progress. (23/09/2024)


 

 


9/13/2024

R&D tools team logo

 Logo created in Blender for my tools development team within the R&D department.