Cartoon style haunted house.
Project carried out without any real fixed initial idea. This is the reason why there are modifications during the implementation.
Work in progress. (23/10/2024)
Here this is the last version of the hunted house. There are many developments since the last version.
- the ground has been modified with Subdivision Surface Modifier and Displace Modifier (I used a cloud texture for the displace),
- graves and trees have been added or modified,
- a fence and a portal have been added,
- planks on the shutters have been added,
- I starded to work on shader and textures.
Here the initial shader for the walls.
There are roughness map, normal map and displacement map.
I mixed a Principal BSDF Shader with Toon BSDF shader.
Of course there is a good chance that this will be improved during the project.
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Work in progress. (23/09/2024)












